Weekly Maze
The Hedge Maze - a new maze every week; find all six lost relics, escape through the gate, and race for the week's fastest time.
The Hedge Maze is a huge maze of hedges - 165 blocks across, with paths three blocks wide - that grows a brand-new layout every Monday. Everyone runs the same maze all week. Somewhere in its dead ends lie six lost relics - the exit gate stays sealed until all six have been found.
| Command | /maze |
| New maze | Every Monday at midnight (US Eastern) |
| Goal | Find all six relics, then escape through the gate |
| Weekly prize | The three fastest escapes |
#Running the maze
/maze goes to the maze's entrance. Stepping onto the emerald pad starts the run, and a timer appears at the top of the screen alongside the relics found so far.
- The six relics glow and float above the floor, one in each part of the maze. Walking into one picks it up - it vanishes for that player only, so everyone can find every relic.
- The exit gate on the far side stays shut until all six relics have been found. With all six, walking up to the gate lets the player through, and the run is over.
- The hedges are too tall to see over and the maze has a roof. No flying, ender pearls or building inside; leaving the maze ends the run.
The relics are the Wayfinder's Compass, the Gardener's Clock, the Watchman's Spyglass, the Amethyst Seed, the Heart of the Hedge and the Whispering Shell.
#Rewards
| Reward | |
|---|---|
| First escape each week | 100 credits + 1 Plushie Token |
| Fastest of the week | 300 credits + 3 Plushie Tokens |
| Second fastest | 200 credits + 2 Plushie Tokens |
| Third fastest | 100 credits + 1 Plushie Token |
The maze can be run as many times as wanted - only the best time of the week counts. The weekly prizes are paid when the new maze grows, and announced in chat; a winner who is away gets theirs the next time they join. /maze top shows the week's ten fastest.
#Commands
| Command | What it does |
|---|---|
/maze |
Go to the maze entrance |
/maze top |
This week's fastest escapes |
